The Best Thing you can steal

I received this book from the publisher at no cost, via NetGalley.

If you have read any of Simon R Green’s Nightsider books, or his Hawk and Fisher, then you already have a sense of what this book is like. Whether you enjoy that or not is a different matter – Green has a definite style, and it’s on display here. (There’s a level to which it’s true of the Deathstalker books, too, although they have a whole other thing going on as well.)

Green’s style happens to work very well for me, as a rule, now that I know what to expect. Witty banter, cheerful playing with tropes, a courteous if shallow nod to the notion of substance, with a narrative that’s mostly flash and style in a “I’m fabulous and loving it” way. It’s not quite textual candy floss – there’s a bit more substance than that – but maybe it’s… candied peanuts. Tasty, some nutrition, pretty sweet, and even I can’t eat toooo many of them at a time. But I love it when I do have them. (And some people hate them.)

This book is a heist story and it doesn’t pretend to be anything else. Characters literally call it a heist and the section headings do too. So you know what you’re getting, and it delivers. The first part, therefore, is getting the team together, which is often my favourite part of such stories. Our narrator is now called Gideon Sable – we don’t know who he used to be. His first recruit is Annie Anybody, master of disguise (who, I now realise, is therefore much like Face in the A-Team) who is also Sable’s ex, which of course is going to lead to some tension. Then there’s a Ghost – who is actually a ghost; the Damned (… who, I now realise, is something like BA… in the A-Team…), who is damned for a dreadful misdeed but is spending his remaining time on earth killing bad people just to stick it to Hell; and Johnny Wilde (…who is… a lot… like Murdoch…), aka the Wild Card, who does terrifying things to reality.

(I’ll just stop here and think about the A-Team similarity. Sable doesn’t smoke a cigar and there’s no tanks; I don’t think this is actually deliberate. It’s just that those tropes – disguise, muscle, the spanner in the works – are exactly that; tropes, and useful ones at that.)

Team gets together, team plans heist, team attempts heist, hijinks ensue. The fun thing with a relatively standard narrative is knowing what to expect, AND the ways the author gets to spin expectations – and with Green, have fun and do ridiculous things along the way. Because, as this is Green, it is of course no ordinary setting: this is the magical side of London (a well-traveled path, I know), which means objects that defy reality and people with terrifying abilities and a ball point pen that can stop time (only briefly though).

This is a fun book. At times silly, always fast-paced, it’s also short at about 160 pages in my e-copy – so there’s no mucking around.

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